gloomhaven rule book pdf

Note: Abilities can never target allies (positive abilities meant for allies will use the term “affect” instead of “target”). This is represented by moving the corresponding element’s token to the “Strong” column of the elemental infusion table at the end of the turn in which the ability was used. The drawn scenario is then immediately unlocked and its corresponding sticker is placed on the campaign map. Lastly, leveling up also increases a character’s hit point total, as indicated on their character mat. 17 Character Boards 8. If a player is directed to lose anything (money, checkmarks, etc. If there are no personal quest cards left when a player creates a new character, then that character does not receive a personal quest. These abilities are denoted with symbols, and the cards with these effects are played into the active area in front of the player to keep track of these bonuses. If it could attack two targets with a melee attack, it would move 2 hexes (c) to be adjacent to both the Brute and the Tinkerer. Players must still play two cards or rest on their turn, and if a player plays two cards while stunned, the actions played are not used, and the cards are simply discarded. 13 talking about this. Each scenario map is broken up into separate rooms by door overlay tiles. A modular board of map tiles (a), constructed in a specific configuration using the Scenario Book as a reference (see Scenario Setup on pp. Monsters’ decisions are controlled by a system of action cards that automate what the monsters will do on their turn in the initiative order. Lastly, when a character retires, all of their item cards go back into the shop’s supply. A “Move X” ability allows a character to move up to X number of hexes on the map. Next, players should decide which ability cards they would like to put in their hand, choosing from the pool of those available to them. Figures can apply positive conditions to themselves or allies through specific actions. A brand new copy of Gloomhaven, delivered to your doorstep. Once a player has become familiar with the class, he or she can begin substituting out Level 1 cards for the more complex cards with X as the level. At the end of its next turn, the DISARM token is removed. Note also that as long as an attack does not specify range, it is considered melee, such that it is possible to attack a non-adjacent target with a melee attack if hex configuration allows. If this happens, place only the standees that are available, starting with the monsters closest to the revealing character. If it had a single-target melee attack, it would move 1 hex (b) to be adjacent to the Brute and attack. If a room has two exits, players may use whichever one they wish, though the one they don’t use is closed off. Having abilities other than “Attack” on its ability card does not affect a monster’s movement in any way. Gloomhaven Rules: You will find links to the official Gloomhaven rules below. Rule Book_3p V2.pdf. At certain thresholds, this will increase the prosperity level of Gloomhaven. It is possible to deplete the random side scenario deck. The player whose character died must then create a new character (see Creating New Characters on p. 42 for details) to continue playing. City events are functionally the same as road events, but are drawn from the city event deck and generally have better outcomes than road events. If a player starts a character above Level 1, they should go through all the steps outlined on p. 44 for each level increase in sequence, up to and including their chosen starting level. At the end of its next turn, the INVISIBLE token is removed. The target can be pushed through its allies, but not its enemies. When playing a class for the first time, it is recommended that players use a hand comprised entirely of Level 1 cards (denoted by a 1 below the title). If this is the first room of the dungeon, players can place their figure on any empty hex within two hexes of the entrance. Additionally, there will be special overlay tiles to fill out the encounter. Invisibility does not affect a figure’s interactions with his or her allies. PULL X – The target is forced to move X hexes in a direction specified by the attacker, but each hex moved must place the target closer to the attacker than it was previously. 3. INVISIBLE – If a figure is invisible, it cannot be focused on or targeted by an enemy. It is possible to run out of available personal quest cards. Any checkmarks from a battle goal that are left over after achieving a perk are applied toward the next perk. This effect is cumulative, so when a player retires their second character, his or her next character would gain two additional perks. A reputation track (e). IMMOBILIZE – If a figure is immobilized, it cannot perform any move abilities. This will increase monster levels, trap damage, gold gained from money tokens, and scenario completion experience. Unofficial lightweight, searchable copy of the Gloomhaven rule book. 4 ZOMBICIDE - RULES #3 SETUP 1 Choose a Mission. Normal monsters should be placed on the map with their corresponding standees in white bases, and elite monsters should be placed in gold bases. Only one of each condition type may be applied to any single figure at a time, however conditions can be reapplied to refresh their duration. With a “Heal X” ability, the monster will heal themselves or an ally within the specified range, whichever has lost the most hit points. Any additional effects of an attack are not applied once a monster dies. A summon’s turn in the initiative order is always directly before the character who summoned it, and is separate from that character’s turn. Kristyn Childres, Katie, Finn, Ada, and Cora McDowell, Charilaos Bacharis, Clinton Bradford, Brandon Butcher, Travis Chance, Joseph Childres, Rob Daviau, Paul Grogan, Brendon Hall, Richard Ham, Kasper Hansen, Walker Hardin, Chuck Hennemann, Scott Horton, Brian Hunter, David Isakov, Alexander Klatte, Carl Klutzke, Brian Lee, Nick Little, Kevin Manning, Jan Meyberg, Timo Multamäki, Ray Phay, Joan Prats, Andrew Ritchey, Adam Sadler, Brady Sadler, Eric Sanson, Scott Starkey, JC Trombley, Arne Vikhagen, Michael Wilkins, Stefan Zappe, KICKSTARTER CONTRIBUTORS: When a condition is applied to a figure (except CURSE and BLESS), the respective token is placed on the stat sleeve in the section corresponding the number on the specific monster’s standee to signify the effect. If the monster had a ranged attack, it would remain in its current hex and attack the Brute. For every three checkmarks a character earns, he or she immediately gains an additional perk on their character sheet and applies its effects to their attack modifier deck. The following are positive conditions. (If there is still a tie, players should decide among themselves who goes first.) Character summons do not perform end-of-turn looting. All the materials for the character are returned to the box, any items the character owned are returned to the city’s available supply, and all money the character owned is gone. These cards should be removed at the end of a scenario. He also decides he wants to go late in the round, so he choses the “61” as his leading card. Attack abilities will often have effects that increase their power. Official FAQ [boardgamegeek.com], v1.2 (2018-02-16) PDF [boardgamegeek.com] Scenario & rule books [drive.google.com] Solo scenarios & items [drive.google.com] 3rd party Condensed rules reference [boardgamegeek.com] Frequently Forgotten Rules reference [boardgamegeek.com] Gloomhaven 3D Models Collection Gloomhaven Fantasy Setup If nothing happens, download GitHub Desktop and try again. Once the token moves twice, the card is moved to the player’s lost pile and the bonus is no longer active.**. In these cases, the area of effect for the ability is shown on the ability card. At the end of its next turn, the MUDDLE token is removed. A retaliate bonus can also be accompanied by a “Range Y” value, which means that the retaliate damage is applied to any attacker within Y hexes. A party can persist from scenario to scenario and play session to play session, as long as the players want. A player can start a character at any level equal to or lower than the prosperity level of the city (see Gloomhaven Prosperity on p. 48 for details). 8 1 2 4 1 2. Players should also go through their attack modifier deck and remove any BLESS cards, CURSE cards, and any other negative cards added through scenario and item effects. MUDDLE – If a figure is muddled, it gains Disadvantage on all of its attacks. Players should use tracking dials (e) to track their hit points (f) and experience (g) during a scenario. The leading card designation used to determine initiative is no longer significant. If she only has Move 1, however, she will stay where she is and not attack. When a player begins their journey with the game, he or she will select one of the available character classes to play. 29–30 for details) but if the monster can attack multiple targets, it will attack its focused enemy and as many other enemies as possible to maximum effect. A space for additional notes (h). A prosperity track (i). Like persistent abilities, an item with multiple use circles must be used when the situation applies. Over the course of the campaign, many more items will be added to the city’s available supply based on the following conditions: Within any one party, the number of items available for purchase is limited by how many copies of the item’s card there are. The initiative number of the leading card played determines a player’s order in the initiative of a given round (see Determining Initiative on p. 18 for more details). Some actions also have an experience value attached to them, denoted by . Less. Positive conditions cannot be prematurely removed. Example: Archer (1) will focus on the Brute (a), since she can get in range to attack him with the least number of moves. If any of these symbols is visible by itself in an action’s description (a), it means that by performing any part of the action, the figure must infuse the battlefield with that element. Also note that each target constitutes a separate attack (drawing its own attack modifier card), but all attacks together make up a single attack action. Players should not show other players the cards in their hands nor give specific information about any numerical value or title on any of their cards. 40 R… December 14, 2020 by by A room may contain more than one map tile if those tiles are connected by other overlay tiles. Multiple shield bonuses stack with one another and can be applied in any order. If players would like to track progress on other aspects of their character, they can do so here. A monster can move on its turn if “Move±X” is part of its ability card. Characters cannot own more than one copy of any item card. This term includes summoned figures, but does not include the character itself. This number will be referenced in the game when instructing players to add specific events to their respective decks. This would normally cost 66 gold (200 gold divided by three existing hexes, rounded down), but again, 50 gold is added because the card is level 3, and now an additional 75 gold is added because the action was previously enhanced once, for a total 191 gold. My parents can’t, or don’t want to, learn Ticket to Ride or Patchwork from the rule book. Though treasure tiles in a random dungeon will never contain elements important to the campaign, they can contain a number of useful benefits for the players. Summons have basic statistics for hit points, attack value, move value, and range value along with any special traits written on the ability card. Additional costs are added based on the level of the ability card and the number of previously placed enhancement stickers on the same action. The conditions to which they are immune are listed on their stat card (b). 66,05 € 66,05 € 79,90 € 79,90€ Lieferung bis Dienstag, 17. number of hexes they are away, not counting through walls) is then checked as a tie-breaker for determining “closest.”, If more than one enemy ties for being the closest, the second priority is to focus on the enemy who is, If a monster ability card with a shuffle symbol, If there are any elemental infusion tokens in the. Any time players are directed to open a box or envelope and it has already been opened because of some previous condition, a new random item design and random side scenario are unlocked instead (see p. 38 for details). Example: / indicates which type of monster is placed on this hex, and in this case no monster is placed in for two characters, a normal monster is placed for three characters, and an elite monster is placed for four characters. Note that the red damage symbol (l) indicates the trap is a damage trap. Party achievements, reputation, and location will be tracked on this notepad. Locations of money tokens (u) and overlay tiles (v) to be placed on the map when the room tile is revealed. Playing ability cards is what allows a character to perform actions in a scenario. In this case, additional random item design rewards have no effect. The three rooms will be set up one at a time, with the next room only being revealed once the door to it has been opened. It was a long journey, and I only made it through with your help. The configuration of map tiles (m) and door tiles (n) to be placed during setup. In these cases, use a comparable overlay tile of the same type. The element is created when the ability is used. A graphical depiction of the map tile(s) used in the setup of the room along with twelve numerical designations of where various elements of the monster card are placed during setup (b). Summoned figures (summons) are placed in an empty hex adjacent to the figure performing the summon. These are typically more complex and situational than Level 1 cards. Even if a character is exhausted, as long as the scenario was successfully completed, that character can still complete his or her battle goal, earn scenario rewards, and keep all the money and experience he or she collected before becoming exhausted. Players should still shuffle the corresponding attack modifier deck at the end of a round after one of these cards is drawn. Monster standees each have a number to determine the order in which they act during the turn (see Order of Action on p. 29 for details). The standee numbers should be randomized when placed. A “Retaliate X” bonus ability causes the recipient to inflict X points of damage on figures who attack it from an adjacent hex for each attack made. Monsters will always attack their focused enemies (see Monster Focus on pp. A monster will attack on its turn if “Attack±X” is part of its ability card. Any attack that does not specify a range on the monster ability card should use the base range of the monster written on its stat card. For instance, Bandit Guards, City Guards, and Inox Guards all use the same “Guard” deck. An outcome can be preceded by one of the following conditions: If the outcome does not have a condition, the outcome is applied. Any time a character successfully completes a battle goal card at the end of a scenario, they receive a number of checkmarks, which are tracked in the specified area of the notes section of their character sheet. Some character actions can also apply these effects without an attack, and in such cases the target of the effect is written on the ability card. To do this, a player places the desired sticker from the enhancement sticker sheets onto a designated spot (a) of an ability card in their character’s active card pool. Summons: Monster summon abilities place new monsters on the board that behave exactly like the normal monsters, acting according to played monster ability cards of their type. 1 Rule Book 2. Place a token on the first marked position of the card’s action and advance it one space each time the effect is triggered, left to right, top to bottom. This space also includes a track for checkmarks (i) attained through battle goals. This allows figures to completely ignore any figures and terrain tiles during any part of their movement, including the last hex, except that they still must end their movement in an unoccupied hex (no figures present). Checkmarks are recorded on the player’s character sheet and completing a set of three immediately earns a character an additional perk (see Additional Perks on p. 44 for details). When combined with the adjective title on the They will allow the player to open a sealed box or envelope, which will usually unlock a new character class. ADD TARGET – If a figure triggers this effect with an attack action, the figure may add an additional target within range to their attack. A round track can be found at the top of the elemental infusion table for this purpose. If a different party plays the game with different characters, items possessed by unused characters are considered to be in the city’s available supply and can be purchased. If the character who opened the door is referenced in the penalty of the first room, players can decide who the penalty targets. A “2x” symbol (c) means the attack value is doubled. The value of the modifier for the attack (a). The rules that follow will deal specifically with playing the game in campaign mode. Players can decrease or increase the number and severity of the penalties as they like, up to a point where major penalties are activated for each of the three rooms when they are revealed. As soon as the action of a card is completed, it is immediately placed in the appropriate area (discard pile, lost pile, or active area) before anything else happens. All cards a character class adds to their modifier decks through perks (see Leveling Up on pp. This means that the player can look through his or her discard or lost pile (or discarded or lost cards in his or her active area), select up to a number of cards specified in the ability, and immediately return them to his or her hand. A character can never lose a checkmark that would cause him or her to lose a perk, have negative money, or be brought below the minimum experience required for his or her current level, and the town can never be brought below the minimum prosperity for its current level. A choice should be read top to bottom, resolving all outcomes that apply to the party. An “Attack X” ability allows a character to do a base X amount of damage to an enemy within their range. These cards will form the player’s hand, and only cards in the player’s hand may be used during a scenario. Some abilities can give a character, or his or her allies, bonuses on other abilities, either persistently until certain conditions are fulfilled or for the rest of the round. by riggert Mon May 27, 2019 4:50 pm 3: Sat Jun 27, 2020 2:03 am by jemcelroy. In a scenario’s entry in the Scenario Book, the scenarios that are linked to that entry are listed on the upper right side of the page. Many events have consequences that are only applied if the party meets specific reputation requirements. Any character will permanently die when they drop below one hit point (instead of being exhausted). If the retaliating figure is killed or exhausted by the attack, then the retaliate does not activate. So I came into writing a rule book for Gloomhaven thinking it would be much simpler. However, the last hex of a jump is still considered a normal movement, and so must obey the normal movement rules above. It will simply move according to the above rules and then use its other abilities as best as it can. As characters gain experience, they will increase in level (see Leveling Up on pp. After a scenario is failed, any character who is still alive at the end of the round survives and can continue playing. In addition, each player not taking a long rest reveals his or her selected cards for the round, placing their leading card on top so that its initiative value is visible. As the city gains prosperity levels (see Gloomhaven Prosperity on p. 48 for details), new items will be made available in the supply. Figures can never move through walls. When this card is revealed through one of the figure’s attacks, it is removed from the deck instead of being placed into the attack modifier discard pile. Either card can be played first for its top or bottom action. Any time an item design is gained from a scenario or event, every copy of that item card is added to the city’s available supply. The list of what items are made available at each prosperity level can be found to the right. At the end of the round in which a “Null” or “2x” card is drawn from a deck, players will shuffle all the played modifier cards back into that particular draw deck. At the end of every round, however, all elemental infusions will wane, moving one step to the left in the table, from “Strong” to “Waning” or from “Waning” to “Inert.”. When playing the scenario as part of a campaign, the page provides introductory text (f), additional story points (g) that are read when entering the corresponding hex on the board (h), and concluding text (i) to be read when the victory condition is met. A noun title (a). Each time an individual player retires a character, that player also gains one extra perk to apply to all future characters they create. The player should create a new entry in the class’s corresponding character sheet notepad, and also draw two random personal quest cards, choosing to keep one and shuffling the other back into the deck. A “Heal X” ability allows a figure to return X hit points to either themselves or one ally within the ability’s range. If you misplaced your game rules for one of our games, or you want to get more information about a game before you buy it, here you may download the printed game rules as PDF files for free. The specific requirements for completing the quest and the rewards for doing so (b). For any attack that targets multiple enemies, an attack modifier card is drawn for each target. Can be placed to increase the graphical depiction of an area attack. Example: The Spellweaver plays her Frost Armor ability, which negates the next two sources of damage against her. Any damage dealt is calculated from its base attack value (found on its monster statistic card) modified by X (either positive or negative). If there are no empty adjacent hexes or there are no available standees of the summoned monster type, the summon fails. Skip to content. Gloomhaven comes with 145 non-class specific Attack Modifier Cards. Next the normal monster on the top will activate (1), then the lower monster (4). Any ranged attack targeting an adjacent enemy gains Disadvantage against that target (see Advantage and Disadvantage on pp. The target can be pulled through its allies, but not its enemies. If the monster is performing a ranged attack, it will only move toward a hex where it is within range to perform its best possible attack. A space for tracking global achievements (g). If more than one elite or normal monster of a given type is present on the board, then the monsters activate in ascending numerical order according to the numbers on their tokens (a). At certain points in the book, players will be directed to stop reading until certain conditions are met. A character without a personal quest can never retire, though the player is still free to switch characters whenever he or she wishes. ), but they cannot do so because they do not have a sufficient amount of that thing to lose, they lose what they are able to lose and continue resolving the event. It is possible to run out of specific types of monster standees when revealing a room. 29–32 for details) and using the player’s attack modifier deck to perform its attacks. The specified condition is applied to all targets of the ability. When a character is created, he or she is dealt two random personal quest cards and chooses one to keep, returning the other to the personal quest deck. When a monster is brought to zero or fewer hit points by an attack or any source of damage, that monster immediately dies and is removed from the board. Designations for where players enter (c) or exit (d) the room and what types the entrance(s) and exit(s) are (see below for details). 24 Personal Quest Cards 46 Damage Tokens 10. Can be placed on any main ability line. If players return to Gloomhaven, once they are finished with their business in town (see Visiting Gloomhaven on pp. Each class has a unique set of abilities, so this is an important decision to make. You can visit the Gloomhaven official website to know more about the game and get the official pdf rule book. Gloomhaven Jaws of the Lion is a fully cooperative campaign game of tactical combat in a unique fantasy world. They are not controlled by a separate player. If a card is used this way, it is always discarded, regardless of what is printed on the card. Note that there are two separate curse decks: 10 cards with a in the lower left corner and 10 cards with an . Indications used to populate the scenario map based on the monster key . Whenever a character gains a perk (see Additional Perks on p. 44 for details), they mark the one on the list they want. 11 3 2. These conditions are listed on p. 49. Leveling up never changes a character’s maximum hand size. Penalties for revealing the room (f). Modifier cards are then drawn until a rolling modifier is not revealed, at which point all the drawn modifiers are added together. It is not possible to target the same enemy with multiple attacks from the same ability. If there is a tie between two monster types, the players decide which goes first. After every scenario, whether it was a success or failure, players have the choice to either return to Gloomhaven or to immediately travel to a new scenario. Also note that because the bonuses are applied, If a character ever drops below one hit point on the hit point tracker, or…. If players desire to reduce the variance in damage caused by the “2x” and “Null” attack modifier effects, they can instead treat BLESS and the standard “2x” cards as a +2 modifier and CURSE and the standard “Null” cards as a -2 modifier. Players also recover all lost and discarded ability cards, refresh all spent and exhausted item cards, and return their hit point dials to their maximum hit point value so that they can start fresh in a future scenario. In this document, you will find a solo scenario for each of the 17 classes in Gloomhaven—a scenario that can be played using that class and that class only. If there are no available hexes, the summon ability cannot be used. If two rolling modifier cards were drawn, continue to draw cards until a rolling modifier is not drawn and then add together all drawn effects (c). Depending on the makeup and reputation of the party, a single choice (A or B) can have several different outcomes. In addition, whenever a new character class is unlocked through retirement or other means, new city and road events are also added to the decks. When this card is revealed through one of the figure’s attacks, it is removed from the deck instead of being placed into the attack modifier discard pile. However, for both ranged and melee area attacks, you can only attack enemies in hexes you have line of sight to. Unlike other effects, PIERCE is applied while calculating the accompanying attack damage instead of afterwards. Every character should have a name. Numbered circles on the map (c) represent scenarios that can be unlocked through the course of playing the campaign. Through event consequences or by completing certain scenarios, the party will gain or lose reputation. A scenario can end in one of two ways: success or failure. Now when they travel to the Barrow Lair, they must complete a road event because the Barrow Lair is not linked to Gloomhaven. When players encounter an event, they draw the top card off the corresponding deck and read the front side (a). Based on the scenario or on two random dungeon cards; Power/ability cards sometimes represent spells For a ranged area attack, only one of the red hexes needs to be within the range specified, and it does not need to contain an enemy. The room setup will also depict any obstacle overlay tiles to be placed. 150 Event Cards 13. New items become available for purchase, according to the chart on p. 43. A top action (d) and bottom action (e). Ambiguity can occur when comparing one or more added effects provided by attack modifier cards (e.g., elemental infusions, negative conditions, etc.) Add “PUSH 2” and the earth element effects to your attack, then increase y our attack value by 2. A space to track party achievements (d). A character can achieve a total of six additional perks in this way. So he choses the “ 15 ” as the players players how to play the game and cards. Of items a character ’ s ability card materials for a new party path of their battle goal progress notes. An active effect ( denoted by can be returned to a situation is considered a melee attack, possibly or... For a given monster type ( a ) goal deck, regardless of what items they can do here... Choice should be considered to have an elemental affinity associated with them ( either Fire, Ice,,. That the scenario links to those images and is tracked on the scenario book, any. Not be changed, and condition tokens ( p ) one is better worse! 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